world connection

 


AGES10-18
FORMATWhole Group
MATERIALS NEEDEDAtlas for reference purposes
DURATION5-10 minutes
PREPARATION REQUIRED None
DESCRIPTION
1. Student 1 begins by naming a river, city, country, or mountain in
the world. (e.g. Spain)
2. Student 2 needs to name a river, city, country, or mountain that
begins with the last letter of the first response. (e.g. Nile)
3. Student 3 needs to name a river, city, country, or mountain that
begins with the last response mentioned. (e.g. Eugene)
4. Students have 5 seconds to respond.
5. Any incorrect response or lack of response puts the student out
of the game.
6. If a student’s response is challenged, use the Atlas or internet to
make the decision. If the original student was correct, the
challenger is out. If the challenger is correct, the original student
is out.
Shoe Relay
AGESAll ages
FORMAT2 Groups
MATERIALS NEEDEDNone
DURATION5-10
PREPARATION REQUIRED None
DESCRIPTION
1. Ask all students to take off one shoe.
2. Put all the shoes in a pile at the end of the room.
3. Clear two safe, direct routes to the pile of shoes.
4. Divide students into two groups.
5. Each group should stand equidistant from the pile of shoes.
6. On the count of three, the first student in each group, runs to the
shoe pile, finds his/her missing shoe, puts it on and runs back to the
group.
7. Then student 2 runs to the pile and does the same thing.
8. Continue this pattern.
9. The team to get all their shoes on first wins.

How Good is your Memory?
AGESAll
FORMATWhole Group
MATERIALS NEEDEDRandom items to put on a Tray
DURATION5-10 minutes
PREPARATION REQUIRED None
DESCRIPTION
1. Ask all of the students to sit in a circle.
2. Place the tray of items in the center. (For younger students it
should be 3-5 items. For older students it can be 10-15)
3. Give the students 30 seconds to study the items.
4. Take the tray away and secretly remove one item.
5. Bring the tray back and see who is the first person to guess the
missing item. This person becomes the volunteer for the next
round.
6. Let the students see the tray again for 20 seconds.
7. Ask the volunteer to take the tray away and secretly remove one
item.
8. Invite the volunteer to bring the tray back and see which student
will correctly guess the missing item.
9. Play for as many rounds as you like.
VARIATION FOR OLDER STUDENTS WITH PAPER AND PENCIL
1. Put the tray in the circle as above.
2. Give the students 20 seconds to study the tray.
3. Hand out paper and pencil and ask the students to write down
all the items they remember from the tray.
4. The student who remembers the most items correctly wins.

Think, Think, Think
Based on the game Scattergories by Milton Bradley
AGES9-18
FORMATSmall Groups
MATERIALS NEEDEDPer person: paper and pencil
DURATION10-15 minutes
PREPARATION REQUIRED
-Think of the categories to be used:
boys names, girls names, cities, fruits and vegetables, toys, musical
instruments, animals, authors, actors/actresses, presidents, countries,
candy/dessert, something you would find at a hardware store,
-Play the game by yourself to judge the difficulty
DESCRIPTION
1. Choose 2-4 categories depending on time available.
2. Decide on 3-5 letters.
3. Draw the game chart on the board and ask students to copy it.
(ex. If the categories are: fruits and vegetables, instruments and
authors and the letters are T, R, C, S, the game chart would look
like this:)
TRCS
Fruits/veg
Instruments
authors
4. Explain that they are to fill in a word for each category that
begins with the letters provided.
5. Inform students how much time they have to complete the chart.
6. Once finished, put students in groups of 3-6.
7. Students take turns reading the words on their chart. Here is an
example:
TRCS
Fruits/vegtomatoradishcantaloupespinach
InstrumentstrumpetclarinetSlide
trombone
authorsJR RowlingB. Clearyshakespeare
8. If anyone else wrote the same word, it is crossed off and no points
are given. Students get 1 point for each answer that is unique to
the group.
9. Each student should tally up his/her points and compare it with
the others in the group.
10. The person with the most points wins.
VARIATION-PAIRS
1. Put students in pairs and let them fill out the grid together.
2. In this case, 2-3 pairs could play ag
 

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