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AGES9-18
FORMATIndividual
MATERIALS NEEDEDPer person: paper and pencil
DURATION5-10 minutes
OBJECTIVEBrain Jump Start
PREPARATION REQUIRED Decide on a target number and the five
random numbers the students can use.
DESCRIPTION
1. Put the target number and the five random numbers on the board.
2. Explain to the students that they are to use the random numbers
with any mathematical operation to get as close to the target number as
possible.
Example for Younger Students
Target number 150
Random numbers: 2, 3, 10, 72,100
Possible answer: 2+3=5
5*10=50
50+100=150
Example for Older Students
Target number 1224
Random numbers: 4, 26, 145, 321, 562
Possible answer [(26*145)-(4*562)] – 321=1201

Patterns
AGESAny
FORMATIndividual
MATERIALS NEEDEDPer person: paper and pencil
DURATION5 minutes
OBJECTIVEBrain Jump Start
PREPARATION REQUIRED Choose an age appropriate pattern
DESCRIPTION
1. Write the pattern on the board including three blank spots at the
end.
2. Ask students to continue the pattern.
3. Review as a class.
EXAMPLES FOR VERY YOUNG STUDENTS
1. Use colored circles or pictures instead of numbers.
a.
2. Place students in a pattern in front of the room. Who could be
next?
Student
With
pants
Student
With
shorts
Student
With
pants
Student
With
Shorts
Student
With
pants
EXAMPLE FOR OLDER ELEMENTARY STUDENTS
1. 3, 9, 15, 21, ________, _________, _________
EXAMPLES FOR HIGH SCHOOL STUDENTS
1. 3x + 1, 6x + 2, 12x + 4, ________, _________, _________
2. 
1, 1, 2, 3, 5, ________, _________, _________ (Add previous 2 terms)
3. 
1, 2, 2, 4, 8, ________, _________, _________ (Multiply previous 2 terms)
Silent Math Relay
AGES8-13
FORMATWhole Class
MATERIALS NEEDEDChalk
DURATION5-10 minutes
OBJECTIVEBrain Jump Start
PREPARATION REQUIRED Draw a 10x10 chart on the board for each
team.
DESCRIPTION
1. Divide the students into 2-3 teams.
2. Ask the teams to line up in front of their chart on the
board.
3. Tell them the information to be put in the chart
1-100
400-500
3-300 Skip counting by 3
Multiplication chart
4. At the count of three, the first student in each group runs up to
the team chart and fills in the first square.
5. Once the first person has returned, the second student runs up
to write the second number.
6. Then the third person writes the third number.
7. If there is an error, a student can correct it INSTEAD OF writing
a new number.
8. There is no talking during this game which helps holds people
accountable.
9. The group to finish correctly first, wins.

Heading Toward 100
AGES9-18
FORMATWhole Group
MATERIALS NEEDEDCards with students’ names on them
DURATION10 minutes
OBJECTIVEBrain Jump Start
PREPARATION REQUIRED Cards with students’ names on them
DESCRIPTION
1. Flip a name card over at random and give a math problem
(ex. 8+5)
2. The student whose name is called can take as much time as
he/she needs to answer.
3. No one else in the room may speak.
4. Once the student answers correctly, flip another card over and
add on to the problem (e.g. +7) So Student 2 must take the
answer from Student 1 and add seven.
5. Flip over another card and provide another number to add.
6. The goal is to reach 100.
7. The game starts over if: anyone makes a mistake, some one
wasn’t paying attention and thus doesn’t know what numbers to
add, or if another student shouts out the answer.
VARIATION
1. In order to increase the difficulty, you can add in multiplication,
subtraction and addition.
2. The new goal would be to say as many correct answers in a row
as possible.
Partial Example:
Student 1Student 2Student 3Student 4Student 5
5+510 x 10100/425+3762-13

Finger War
AGES6-13
FORMATPairs
MATERIALS NEEDEDNone
DURATION5-10 minutes
OBJECTIVEBrain Jump Start
PREPARATION REQUIRED None
DESCRIPTION
1. Inform the students whether they should be adding, subtracting,
or multiplying.
2. The pairs stand facing each other.
3. Each person puts one hand behind his/her back.
4. On the count of three, the students say “Finger War” and show
his/her chosen amount of fingers.
5. Each student tries to be the first to add, subtract, or multiply the
fingers together and say the answer correctly.
6. Continue until time runs out.
VARIATIONS TO INCREASE DIFFICULTY
1. Each player uses two hands.
2. Make 2 dice with bigger numbers for each pair and use those.
VARIATION TO INCLUDE MOVEMENT
1. Line up the pairs.
2. Play one round.
3. The student in each pair who won, moves forward one group to
make a new pair.
4. The student who answered more slowly stays put.
5. Play as many rounds as you have time for changing partners
after each round.

Eight
AGES12-18
FORMATWhole Group
MATERIALS NEEDEDPer person: Paper and Pencil
DURATION5-10 minutes
OBJECTIVEBrain Jump Start
PREPARATION REQUIRED Decide the day’s topic. Some possibilities
might include:
-Eight things to do after school
-Eight topics you’d like to learn about
-Eight places you’d like to go
-Eight people you’d like to meet
-Eight favorite moments
-Eight reasons why your parents should by you a car
-Eight things you’d do with a million dollars
-Eight words to describe your family/yourself
DESCRIPTION
1. As a way to get brains churning, give the students a topic and 5-
10 minutes to complete the task.
2. At the end of the time, ask each student to quickly share one item
from their list.
VARIATION FOR YOUNGER STUDENTS
1. Lower the number of items to 5 or 3.
2. Allow students to think about it instead of writing (make sure to
hold them accountable).
SUGGESTION
1. Allow students to suggest the topics.
Team Spell
AGES7-18
FORMATGroups of 4-6
MATERIALS NEEDEDNone
DURATION10 minutes
OBJECTIVEReview information
PREPARATION REQUIRED Have the week’s spelling words ready
DESCRIPTION
1. Divide the group into teams of 4-6.
2. Ask each team to stand in a line perpendicular to the front of the
class room.
3. Give Team 1 a spelling word.
4. The first person says the first letter of the word.
5. The second person says the second letter of the word.
6. The third person says the third letter of the word.
7. Continue this way until the word is complete.
8. If the word is longer than the number of players on the team,
then the order repeats itself until the word is spelled.
9. At the end of the word, the rest of the student should indicate
whether the word was spelled correctly or not by showing a
1=correct and 2=incorrect.
10.If the word was not spelled correctly, anther group may try it.
11. At the end of each word, the first person in the line should move
to the back and everyone else rotates up one place.
12. Continue on with the rest of the teams and spelling words.
13. Begin round 2.
 

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